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December 06, 2007

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Activision's next game: SEND IN THE CLONES!

Even 2 hours is long. In our dev/qa environments, one of the key advantages of having clones is the ability to continually update the backing SnapMirror without disrupting normal operations.

A snapmirror update brings over a quiesced copy of the DB's from the production datacenters, whether its needed or not. Besides keeping the snapshot utilization low on the production side, this also means that when QA requests a refresh, there's data from <12h ago ready to go. Combined with some ZAPI scripts in the hands of the DBA team, this is now 100% hands-off from the storage administration side.

Obviously the incredible space efficiency allows scaling out the number of parallel QA environments far further than would have otherwise been feasible.

We've held off from clones supporting production so far, as there's presently no way to reserve a "reasonable" amount of space for a clone from the aggregate. As-is, with multiple clones in an aggr, the potential for "a clone gone wild" starving the aggr and affecting the other instances isn't acceptable.

i just want to know: is this david hitz who was in the u.s.n., went to boot camp in florida? if this is him, we went to boot camp together. is there a way to contact you?

j

[Dave replies: I'm afraid I'm not that guy! Good luck finding him.]

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